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Cloud Gaming Could Replace Consoles, Here’s Why Kojima Thinks the Future Has Already Changed

Cloud Gaming Could Replace Consoles, Here’s Why Kojima Thinks the Future Has Already Changed

Hideo Kojima thinks the industry is already in a big transition as cloud gaming gets closer to becoming a viable alternative to traditional consoles. The creator of Metal Gear Solid and Death Stranding has always been intrigued by cloud technology, but his latest comments also highlight the dangers of a world in which games are streamed rather than stored on personal hardware. Kojima’s biggest concern is not only the disappearance of discs. It’s the potential that players might no longer have access to the game data they use, either physically or digitally.

Cloud gaming is changing what gamers need.

Classic console gaming requires dedicated hardware to run games on site. Cloud gaming changes that model by running games on remote servers and streaming the experience to a screen that’s connected to the Internet. This theoretically means that televisions, handheld devices, phones, tablets and other compatible screens can access demanding games without needing the same level of local processing power. Microsoft and Sony have already introduced cloud gaming features on many devices, underscoring how the console itself might become less relevant over time.

That doesn’t mean you will see the disappearance of consoles overnight. And internet quality, latency, subscription requirements, game availability and player preferences are still massive factors. But there are still benefits to local hardware, especially for users who want consistent performance or the ability to play without the need to be connected all the time. But the increasing volume of streaming options is a sign that gaming is not as linked to one dedicated box beneath your TV anymore.

Kojima Views Cloud Technology As A New Creative Tool

Kojima’s interest in the cloud is not just about playing existing games in the cloud. His partnership with Xbox was announced as an opportunity to create some sort of experience that would be able to leverage Microsoft’s cloud technology. Kojima said that when the collaboration was announced, the changing trends of the industry and the advanced cloud systems made it possible to try a concept that he thought impossible to create before.


That approach suggests cloud gaming could eventually alter game design itself. Developers could build experiences around large-scale remote processing, persistent online systems and other cloud infrastructure-dependent features, rather than simply using servers to push video to a player. Much of the systems behind Kojima’s mysterious Xbox project OD remain secret, but the partnership does indicate his interest in using cloud technology as part of the creative structure of a game, not just as a means of delivery.

The biggest problem is losing control of games

Kojima has been enthusiastic about new technology but has also warned about ownership issues that could come with a future of only streaming. “Currently, downloaded games leave data on a user’s own hardware, while a fully streamed service keeps the actual data on company-controlled servers,” he said. That system gives players access to the experience, but the underlying game data isn’t owned by them.

Kojima fears that ultimately access could be completely in the hands of the company running the servers. Games can disappear for business reasons, political reasons, regional restrictions, or service closures. His warning is particularly pertinent as more entertainment shifts to subscription and streaming models, where access may depend on changing catalogs and the continued availability of the service.

Console-Free Future Is Becoming More Realistic

The modern cloud services are already showing how a gamer could buy or access the games without owning the traditional console that comes with it. Xbox has been pushing the idea of access across screens, and PlayStation Portal cloud streaming showed how a device built to work around a PS5 connection could begin to work more independently through streaming. These changes don’t prove that consoles are done for, but they do show how the role of dedicated hardware is evolving.



Categories: Technology